The game / In development

Survival is the beginning. Rebuilding is the point.

RECLAIMWARD is a multiplayer survival project set in the remains of a collapsed industrial world. Recover resources, develop your profession and help turn abandoned infrastructure into the foundation of a new community. These systems represent the development vision, not current game availability.

Concept art: a small settlement with warmly lit industrial buildings, gardens and people at dusk.Concept artwork · not a gameplay screenshot
04 / A place to return toAll concept artwork ↗

The world didn’t end all at once.

The lights went out. Supply lines fell silent. Cities became islands. What remains is a world of lost expertise and abandoned possibility. You are one of the people willing to start again.

YOUR NEXT MOVE

  1. 01Explore
  2. 02Survive
  3. 03Recover
  4. 04Repair
  5. 05Rebuild
  6. 06Expand
01

Multiplayer survival

Share supplies, take on different roles and work toward something none of you could build alone.

02

Persistent characters

A lasting identity. Build a character whose skills and story grow with every return.

03

Find your purpose

Engineer, medic, builder or scavenger. Your expertise becomes someone else’s lifeline.

04

Get moving again

Recover abandoned vehicles and turn scrap into a way through the wasteland.

05

Missions that matter

Follow opportunities beyond your shelter and contribute to the recovery of the world.

06

Restore the world

Repair forgotten infrastructure. Reconnect places. Leave a lasting mark on the landscape.

07

Crafting

Recover materials and turn the remains of the old world into useful tools.

08

Building

A shelter is a beginning. Build a foothold that gives your community room to grow.

09

Skills & progression

Develop your expertise and unlock new ways to support your group.

10

A living challenge

Navigate AI-driven encounters in a world that demands attention and preparation.

11

Dedicated servers

Persistent communities are part of the planned server architecture.

12

Private worlds

Private servers and rentals are planned for a later stage. No bookings are available yet.

OBJECT STUDY / OUT THERE

It starts with what you carry.

Worn canvas, polished steel, carefully repaired seams. The objects in this world should tell stories, about the people who carried them and the journeys still ahead.

Enlarge artwork ↗
Concept art: a worn backpack, rope, compass, gloves and tools arranged on a workbench.Concept art
03 / For the next journey

RECLAIMWARD / In development

Follow what comes next.

From the first illustration to the next development step: follow the journey through the roadmap and field notes.

Development status ↗